Photo: CC0Public domainFrom some early days of life learning to play video games is about getting to know and love the characters. From this DNA-based modeling approach to the unique expressions of characters one suspects that in the first stages of toddlerhood human involvement starts to plateau between 13 and 14 months. That being said the role that video games might play in regulating neural activity especially in preventing or treating neuropsychiatric disorders is less clear. Video games are the main mode through which cognitive processes are directly communicated to the outside non-cognitive brain.

A new study published in Biofabrication a journal of the European Society of Industrial Mechanisms claims that a different video game intervention (simulation) according to the 2016 Department of Education Research Report has been shown to improve brain functioning central to learning and decision-making processes. Thus the new study is of great interest and implications for the decision-making-systems field.

Video gaming influences brain development.

The video game Elite Dangerous released in 2016 has for some time been shown to be a model of an artistic depiction of interstellar spaceships in which the player feels the responsibility of guiding and modifying their flight paths during the mission. The game features a realistic navigation system. In contrast to previous generations of video games the player has to signal the activity of each of the ships engines via a specially-planned interface (sound-based control system) which is not based on artificial intelligence (AI). Instead the player uses dynamically-gated voice commands. The similarity between the Oculus Rift and the newer generation games is also evident.

Games such as Elite Dangerous are about exploring a planet and guiding Imperial astronauts through their travels using a joystick only. The game however has the advantage of providing a naturalistic experience to examine the brain mechanisms underlying exploration and navigation.

The effect of games on neurological systems.

Video games contain large amounts of information about human brain function. In spite of this vast information we do not yet understand nearly enough about its neurological effects. In line with growing knowledge about brain mechanisms but also in line with the priority for further research we present research on the possible effects of video games on visual areas of the brain: attention memory and learning.